IndieCade East (Day Two)
11:00 a.m.–12:00 p.m. (Redstone Theater and simulcast in the Bartos Screening Room)
Sony PlayStation® & Friends
The Sony Computer Entertainment America (SCEA) Developer Relations team explains the process of making games for the PlayStation 3, PlayStation 4, and PS Vita, joined by experienced developers who discuss their first-hand experiences working with the platforms. Brought to you by Sony PlayStation®.
12:30–1:30 p.m. (Redstone Theater)
Black Mesa Source: Makeover Xtreme
Robert Yang is an indie game developer who teaches at Parsons the New School for Design and NYU Game Center. Through a detailed analysis of the work that went into creating a single room in Black Mesa, a free, volunteer-made makeover of Half-Life 1, Yang explores just how much work goes into the games we play.
Encouraging Women in Game Development through Community, Education, and Development
Code Liberation Foundation (CLF) offers free development workshops to facilitate the creation of video games by women. Founders Phoenix Perry, Jane Friedhoff, and Nina Freeman offer lessons learned and advice for encouraging female participation.
12:30–1:30 p.m. (Bartos Screening Room)
Games + Music + Mainstream + Indie
Chris Deaner has been both a musician and programmer for more than 20 years, performing with +/-, Loudest Boom Bah Yea, Kelly Clarkson, and Reba McEntire, and working at Area/Code, Zynga, and Human Code. Deaner argues that making music and making games are basically the same thing and explains how his mainstream and indie experiences play into his latest game, music-based puzzler ECHO.
Nathalie Pozzi is an Italian architect whose practice explores the critical intersection of space, material, and culture. She discusses the five playable installations she created with game designer Eric Zimmerman and her quest to hide meaning (and perhaps game rules) within materials.
2:00–3:30 p.m. (Fox Amphitheater)
Elie Zananiri is an interaction designer, new media artist, and regular contributor to openFrameworks and processing. He introduces the openFrameworks toolkit and shows how it can be used for creating games, toys, and experimental apps.
3:00–4:00 p.m. (Redstone Theater)
Babycastles: Building an Alternative Dream
Babycastles is New York City’s unofficial home for DIY indie game happenings. Conference co-chair Kevin Cancienne interviews founders Syed Salahuddin and Kunal Gupta about their feelings on DIY culture, the inspiration behind the collective, their experiences running the organization, and what the future holds.
3:00–4:00 p.m. (Bartos Screening Room)
Play Matters (and Games Don’t)
Miguel Sicart studies ethics and computer games at the IT University of Copenhagen. He claims that games are not important; rather it is play as expression and production (rather than consumption) that matters. He presents a theory that embraces why play can be dangerous, critical, political, or sometimes even “fun”.
When Indie Games Came in Ziploc Bags
Laine Nooney is a media archaeologist, a cultural historian of video games and computers, and a Ph.D. candidate at Stony Brook University. She offers an original archival exploration of the west coast companies (Sierra On-Line, Broderbund, Sirius) who developed software for the Apple II in the 1980s to explore notions of “indie-ness”.
4:30–5:00 p.m. (Redstone Theater)
Treachery in Marriage City: Clash of Artistic Backgrounds, Responsibility Shifts, and Other Stuff!
Diana Santiago and Shawn Alexander Allen are native New Yorkers and minorities from disparate backgrounds who met in Modern Art class at the School of Visual Arts, married, and now make games together and separately. They address their struggles with creative differences, the realities of family life, and how they keep their marriage and game development on track.
4:30–5:00 p.m. (Bartos Screening Room)
The No Quarter Exhibition: A Brief History
Charles Pratt is an Assistant Arts Professor at the NYU Game Center and curator of the No Quarter Exhibition. He traces the brief history of No Quarter, including its roots in the aesthetic interests of the early New York game scene and its role in helping spark the current boom in local multiplayer games.
4:30–5:30 p.m. (Fox Amphitheater)
IndieCade Town Hall
Help IndieCade expand its advocacy efforts on behalf of independent game developers, from influencing government agencies to lobbying the games industry to creating awareness in the funding community. Brainstorm on the future of IndieCade and the future of indie game development.
5:30–6:30 p.m. (Redstone Theater and simulcast in the Bartos Screening Room)
Auriea Harvey: “Let’s Make a Video Game!” A Tale in Ten Incantations (Keynote)
Auriea Harvey founded independent studio Tale of Tales with Michaël Samyn in Ghent, Belgium in 2002. She argues that indie developers cannot afford to make conventional games, and offers ten astounding, confusing, beautiful, sublime, painful, true, ineffable, raw, believable, and unbelievable ways of seeing what she calls an artform at the end of history.
Exhibition: Indie Essentials: 25 Must-Play Video Games
On view through March 2, 2014
A playable exhibition of independent video games, including the IndieCade 2013 award winners alongside a selection of games from the last decade that have had great impact on game design and culture. Organized by Museum of the Moving Image and IndieCade. (Access to Indie Essentials is included with an IndieCade East pass or with Museum admission).
Indie eSports Showcase
The IndieCade East eSports Showcase provides a safe space for friendly competition. Compete one-on-one and with teams on the indie sports video games of tomorrow.
11:30 a.m.–1:00 p.m. Foiled, Unblanched Peanuts: Slay your enemies and dunk their souls to score in this two-player dueling game.
1:30–3:00 p.m. Particle Mace, Andy Wallace: Swing a bundle of barbs towed by your spaceship into opponents’ ships in this four-player, free-for-all deathmatch.
3:00–4:30 p.m. Stikbold, Reign Bros.: Throw balls at your opponents to stun them, then quickly strike again to eliminate them in this six-player dodgeball simulation.
4:30–6:00 p.m. LAZA KNITEZ, Glitchnap: Navigate a speeder in space to shoot or lance other ships in this four-player, free-for-all twitch shooter.
Show & Tell
Playtest prototypes, try unreleased games, meet other developers, or promote your new game. Developers demonstrate their games for two-hour sessions on Saturday, February 15 and Sunday, February 16. Sign up to show your game. (IndieCade East day pass is required to participate in Show & Tell. Table and power provided; participants must bring everything else required to play the game.)
Play new independent titles for the PlayStation 4 and Vita, try on wearable virtual-reality technology Oculus Rift, experiment with some of Facebook’s recent releases, check out Ad Magic’s custom printed card games and board games, and learn about FastSpring’s e-commerce system.
Saturday, February 15, 7:00–10:00 P.M.
An evening devoted to live action games, pick-up-and-play multiplayer video games, projected games, theatrical games, and the Indie eSports Saturday Night Rumble. View a full lineup of games featured in Night Games.
Passes: $55 public / $45 students/seniors/Museum members. Order online or call 718 777 6800 during regular Museum hours to reserve passes. A full festival pass, allowing the holder access to all three days of IndieCade East, is available for $125 / $100. Free admission for Silver Screen members and above. Admission for children (ages 3–12) will be $10 per day. IndieCade East scheduled talks and workshops have limited capacity and are filled on a first-come, first-served basis. Pass holders are not guaranteed admission to all programs.