IndieCade East 2015 (Day Two)
Throughout the weekend, IndieCade East attendees may visit the Game Showcase, featuring more than 30 playable games, including IndieCade 2014 award-winners; the e-Sports showcase and exhibitor showcases noted below; while also exploring the Museum’s other galleries. ICE also features Show & Tell presentations by emerging game makers (Saturday and Sunday) and the popular Night Games (Saturday only), an evening of social, performative gameplay in a party environment. (The link to purchase full festival passes is at the bottom of this page.)
Conference Schedule (for Saturday, February 14)
Nuclear Dragons: Self-Publishing the Game You Really Want to Make on PlayStation
11:00 a.m. to 12:00 p.m. (Redstone Theater)
Rami Ismail of Vlambeer (Nuclear Throne) and Rich Siegel of Cleaversoft (EarthNight) join Brian Silva and Nick Suttner of Sony Computer Entertainment America (SCEA) in a conversation about the state of independent game development and self-publishing on the PlayStation console.
Workshop: Tips From the Metaverse: Building VR Experiences with Motion Control
12:15 p.m. to 1:15 p.m. (Fox Amphitheater)
Daniel Plemmons is an interaction design engineer whose code is at the frontier of next-generation 3-D motion control. He discusses new discoveries and best practices developed at Leap Motion while building virtual reality experiences with the Oculus Rift and the Leap Motion Controller. Plemmons focuses on challenges and solutions around designing and building useable, compelling interfaces for VR games.
Curating for Diversity: Works, Spaces, and People
12:30 p.m. to 1:00 p.m. (Redstone Theater)
Celia Pearce is co-founder and Festival Chair for IndieCade, co-curator of XYZ: Alternative Voices in Game Design, and Associate Professor of Game Design in the College of Arts, Media & Design at Northeastern University in Boston. She discusses a variety of principles and techniques for amplifying diversity through thoughtful curation of works, spaces, and people.
Your Games as You Grow
12:30 p.m. to 1:00 p.m. (Bartos Screening Room)
Shawn Pierre is a game developer from Philadelphia. He discusses how our creations change with us, grow with us, and tell us more about ourselves than we may know.
Blowing Down That Road
1:00 p.m. to 1:30 p.m. (Bartos Screening Room)
Johnnemann Nordhagen worked on the Bioshock series at 2K Marin before co-founding The Fullbright Company (Gone Home) and then founding his own company, Dim Bulb Games. From AAA to indie to indie-er, he discusses the challenges of moving to a team of one and trying to make something for himself: Where the Water Tastes Like Wine.
Who Gets to Play? The Leisure Gap and Its Meaning for Games
1:00 p.m. to 1:30 p.m. (Redstone Theater)
Boys age 8 to 18 spend nearly an hour more than girls each day playing video games. Usually attributed to preference, the difference may be that boys simply have more time to spend playing. Margaret Moser, Assistant Professor in the Interactive Media and Games Division at the USC School of Cinematic Arts, looks at some recent research on leisure time and considers its implications for the game-making community.
Workshop: Designing Real-World Games
1:30 p.m. to 2:30 p.m. (Fox Amphitheater)
Three veteran street game designers present a framework of core principles for real-world games design, considering the use of core mechanics, visual design, and technology. Kaho Abe focuses on improving social and personal experiences through the use of technology, fashion, and games. Nick Fortugno is a game designer and entrepreneur of digital and real-world games, founder of Playmatic, co-founder of the Come Out & Play Festival, and teaches game design at Parsons The New School. Shawn Pierre is a game developer from Philadelphia.
Workshop: Introduction to Mobile VR Development
2:45 p.m. to 3:45 p.m. (Fox Amphitheater)
Mobile virtual reality has arrived and the audience base is about to explode. Ben Miller discusses the difference between mobile VR and virtual reality and how developers can take advantage of this potentially large market opportunity.
Bridging the Gender Gap for Future Young Game Makers
3:00 p.m. to 3:30 p.m. (Redstone Theater)
Stacey Mulcahy is a technical evangelist with Microsoft and founder of Young Game Makers, an initiative to organize members of the independent games community to teach kids how to make games.She explores the gender gap and ways to inspire respect and creativity in a new generation of game makers.
Skin Deep: Indigenous People and Games
3:00 p.m. to 3:30 p.m. (Bartos Screening Room)
Manuel Marcano (a.k.a “Hurakan”) is a native New Yorker with a strong affinity for RPGs and horror games. He takes a look at indigenous representations in media and offers insights on how to change them for the better.
Designing Dangerously: Strategies for Serious Intimacy
3:30 p.m. to 4:00 p.m. (Redstone Theater)
Christian Howard is a writer, educator and game designer and the Lead Narrative Designer at Hidden Level Games. Christopher C. Moody is an engineer, game designer, and Co-Founder and Chief Architect of Hidden Level Games. They will introduce participants to some of the tools and techniques they use to help students see their play and work as necessary acts with the potential to carve out new representational spaces for diversity in making and digital authorship.
3:30 p.m. to 4:00 p.m. (Bartos Theater)
Seth Alter left his job as a middle school special education math teacher to become the Captain of Industry for Subaltern Games because he felt he could teach more effectively through games. He examines games that offer alternative protagonists and perspectives to traditional colonial narratives of subjugation and conquest, arguing that new post-colonial games offer crucial critiques of mainstream discourse and the hegemonic game industry.
Workshop: Self-Publishing with Nintendo
4:00 p.m. to 5:00 p.m. (Fox Amphitheater)
Damon Baker, Senior Manager of Licensing Marketing for Nintendo discusses hardware momentum, marketing opportunities, development tools and best-practice processes for developers interesting in bringing their creative vision to reality through the Nintendo eShop.
Connections to the Community: Developing Partnerships with Public Libraries
4:30 p.m. to 5:00 p.m. (Redstone Theater)
Dr. Scott Nicholson is an Associate Professor at Syracuse University’s School of Information Studies, Director of the Because Play Matters game lab, and author of Everyone Plays at the Library. He discusses how public libraries have incorporated games, maker spaces, and game design; what types of partnerships are feasible with public libraries; and how to go about developing those partnerships.
We Are Drugs: On New Indie Game Dev Tools for Psychedelic Hologram Features
4:30 p.m. to 5:00 p.m. (Bartos Screening Room)
Robert Yang is an independent game developer, academic, and writer who teaches game development and design at New York University, NYU Poly School of Engineering, and Parsons the New School for Design.He demonstrates several tools and discusses what problems they solve, what kinds of games become easier to make, and how they fit together.
Keynote: Playing a Story: How Narrative and Gameplay Can Become One and the Same
5:30 p.m. to 6:30 p.m. (Redstone Theater)
Storytelling and gameplay are often understood to be separate entities, but a growing interest in the idea that narrative emerges through play is changing how storytelling is crafted in games. Thomas Grip, an independent horror developer and co-founder of game studio Frictional Games in 2007 (Penumbra, Amnesia), discusses the basics of video game narratives and speculates on their future.
View the complete IndieCade East schedule here.
Night Games (Saturday, February 14 only)
IndieCade East’s annual party fills the Museum’s spaces with social, physical, performative, and persistent games late into the evening. From large projections to improvisational theater games, Night Games turns the Museum into one big indie arcade.
Play new competitive games or cheer along as commentators narrate the exciting action. Tournaments all weekend long will crown champions of the indie videosports of tomorrow.
Show and Tell Lounge
Be the first to see brand new games in development and share your feedback with their creators as you learn about their processes and inspirations. Or sign up to present your own game and put it in front of hundreds of eager players (Saturday and Sunday only).
Play new independent titles made for the Sony PlayStation 4, Vita and the Nintendo Wii U; experiment with some of Facebook’s recent releases; try new games coming out of independent studio JunkLatch, Long Island University, and the NYU Game Center.
Order IndieCade East Passes:
Day Pass (Sat., Feb. 14, includes access to Night Games, 7:00–10:00 p.m.): $55 ($45 students/seniors/Museum members at the Film Lover level and above). Saturday day passes are no longer available for advance purchase online, but are available at the Museum’s admissions desk while supplies last.
Full Festival Pass (Friday–Sunday access): $125 ($100 students/seniors/Museum members at the Film Lover level and above)
IndieCade East scheduled talks and workshops have limited capacity and are filled on a first-come, first-served basis. Pass holders are not guaranteed admission to all programs.